AI Insights · Timothy · January 2022
Top 5 Cat Games Apps Performance in Tunisia Q4 2021
Explore the performance of the top 5 cat games apps on a unified platform in Tunisia during Q4 2021, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 cat games apps in Tunisia displayed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at these trends:
Talking Tom Gold Run experienced a noticeable fluctuation in weekly downloads, starting at around 7.5K and dipping to a low of 2.5K in late November, before rebounding to 5K by the end of December. Revenue saw a peak of approximately $268 in early November, but the subsequent weeks showed minimal earnings. Active users maintained a fairly stable trend, with a slight dip from 108K to around 102K by the end of the quarter.
Talking Tom Cat 2 for iPad showed a steady increase in weekly downloads, climbing from 1.4K in late September to a peak of almost 3K by mid-December, before settling at around 1.6K. Revenue remained consistent, hovering around $5 to $6 throughout the quarter. Active users displayed an upward trend, growing from approximately 8K to 8.9K by the end of December.
My Talking Tom saw its weekly downloads fluctuate, starting at 6.8K and falling to around 3.7K in mid-November, but recovered to 5.6K by the end of the year. Revenue was stable, staying around $4 to $5 each week. Active users saw a decrease from 72.8K to around 60K by the end of the quarter.
My Talking Angela had a variable trend in downloads, starting at 6K and decreasing to around 3.6K in late October, then rising to 5.6K by the end of December. Revenue remained consistent at about $4 to $5 weekly. Active users showed a slight decline from 110K to approximately 95K by the end of the quarter.
My Talking Tom 2 experienced a rise in weekly downloads from 7.5K in late September to a peak of 6.5K by the end of December. Revenue peaked at $27 in mid-November but was otherwise negligible. Active users remained relatively stable, starting at 113.8K and ending at around 107.1K.
These insights, derived from Sensor Tower's data, highlight the dynamic nature of app performance in Tunisia's gaming market. For more detailed analytics and trends, visit Sensor Tower.